RISM at the Coding da Vinci 2018 Hackathon
Monday, March 11, 2019
RISM was one of the data providers at last year’s Coding da Vinci Rhein-Main Hackathon, which had participation from colleges and universities in Aschaffenburg, Darmstadt, Frankfurt am Main, Gießen, Mainz, Offenbach, Wiesbaden and Worms and was organized in part by the Deutsche Digitale Bibliothek and Wikimedia Deutschland and supported by the Kulturstiftung des Bundes.
The extensive data collections on the most various of topics from the region’s museums, libraries, and archives–our collective digital cultural heritage–should be made known to a wider audience. According to the website, “the Coding da Vinci cultural hackathon opens the possibility to get to know and use the data and thus to create new connections between institutions, their cultural heritage, and the public.”
One project used the RISM catalog to make a game in which a little monster named Esquiva must be fed using melodies by the Darmstadt composer Christoph Graupner (1683-1760). The game “Monster Melodies” can be played online at https://monstermelodies.netlify.com/#/.
A variety of data pools were used to create the game:
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Using the RISM catalog, information on digitized autograph manuscripts of symphonies by Christoph Graupner, which are preserved in the ULB Darmstadt
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A random selection from the List of Medieval Names by Mark Hassman
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Adjectives from the openthesaurus.de API
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“Kleider in Bewegung” from the Historisches Museum Frankfurt
Can you figure out which melody will calm the monster?
More information can be found on hackdash.org and Twitter.
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